RMRK Modular NFTs Concepts
The RMRK Modular NFTs Concepts are divided into RMRK legos and RMRK concepts. Legos are primitives that make up complex use cases and enable certain concepts.
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RMRK Legos- Nestable NFTs
- The ability for any NFT to contain other RMRK NFT
- Multi-asset NFTs
- The ability for an NFT to vary its output depending on the context it is being loaded in
- Equippable NFTs
- The ability for NFTs to equip owned NFTs in order to gain extra utility or change their appearance, also known as composable NFTs
- On-chain emotes
- The social mechanic of sending and rendering received emotes (emoji reactions) on any NFT
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RMRK Concepts- Non-transferable NFTs - Soulbound 2.0
- The ability for NFTs to be bound to another NFT or to an account address
- Provable Digital Scarcity
- The concept that an NFT is only available in one place at one time, enforced by the blockchain's security.
- Ownership of Experience
- The ability to evolve an NFT over time and keep the experience of interacting with an environment bound to the NFT's value, contextually and on-chain.
Explore each on its own separate page.
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Use CasesThe Concepts are put to use in the Use Cases:
- Cross-game skins
- Defeating the previously valid anti-NFT argument from the game development community
- Ticketing
- Using multi-asset NFTs for fully decentralized ticketing solutions for events etc.
- Revealable NFTs
- "Hatching" NFTs after a sale in a fully decentralized way, without relying on a central metadata server
- Metadata Backup
- Backing up metadata in a fully decentralized way to be fully immune to server or storage-blockchain downtime
- Mixed Media NFTs
- NFTs that are multiple media types at the same time: an eBook with a PDF and an audio file at the same time, for example, all in the same NFT
- NFT Evolution
- Evolving NFTs to give them utility over time. Ideal for games.
- Character Progression Systems
- Taking evolution further and adding true RPG mechanics for your in-game avatars